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3dsmax Tutorial : Making Of ‘Sanlik’

Posted On December - 30 - 2011                                                     1,488 views                                                                   0 Comments

Making Of 'Sanlik'by Victoria Passariello and Eduardo Balestrini | Difficulty : Expert

This creature was designed for a short film that I wrote two years ago. His race is Quelonian, a reptile species that has evolved with the course of time. They live on an aquatic planet, where the cities are floating on water. Looking for alternative resources, the Quelonians created the Spatial Scout Program (SSP) and here is where our character comes in. He is a space scout. I have always wanted to make characters that fit into some story; it’s easier and more fun this way.
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Categories:3ds Max, 3ds Max - Lighting and Effects, 3ds Max - Modeling, 3ds Max - Texturing, 3ds Max- Rendering, Photoshop, Zbrush, Zbrush - Basics, Zbrush - Sculpting

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